Code/Design: Gabriel Machado, Bernardo Rodrigues, and Tiago Souza
Development Time: 1 Month and 25 days (W/O Documentation)
Responsibilities: AI, General Art Development, and Player
Smorc-it is my frist game developed, a 2D beat'em up game.
Objective : The player must escape the elven forest and defeat the elder sorcerer at the end.
Technologies: Love2D, Aseprite, Lua, Love2D.
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