Developed by Gabriel Machado & Miguel Oliveira.
Development Time: 2 months and 5 days (W/O Documentation)
Responsabilities: General Gameplay System, AI, Level Design, and Map System
Mentis is a Hack and slash 3rd person game, that was heavily inspired by Kingdoms heart.
In a planet very far away a peaceful tribal alien race lived alongside nature, but sadly, one day attackers from outer space invaded, seeking to add the planet for their vast empire. A conflict ocurred and the planet's inhabitants lost, being put under a brainwashing device to do the biding of the invaders. Soso, our protagonist, was lucky enough to have his device malfunction, and quickly regained his consciousness and will to fight back. He must now free his people and reclaim the planet from the Empire of Kali
Game mechanics : Boss fight with 3 stages + cut scene. 2 different enemies.
Player has high mobility, a heal magic, a skill shot, a combo system.
Technologies: Unity3D, and HLSL
Programming Languages: C#, and HLSL

Here you can see the trailer of our game and the code. 
(Documentation of the game is inside the folder "NON-CODE RELATED" of Github)

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